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Polymatrix: Developer Diary | Pretty Much Complete, and No Pay to Win (August 8, 2026)

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Saturday, August 8, 2026


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Next on the whiteboard

With another app going through its publishing steps, I could start the next round of game production. Polymatrix is one of the next two games, and I wrote it down on my whiteboard.

Where the game is at

Before Sunday I’ll finalize all the game physics for Polymatrix. The game is pretty much complete. It lets people play until level 100 and beyond, and it gets quite difficult. There’s more I could add, but it’s a polished game. It’s ready, as long as the ads come on. It has a weak coin system that doesn’t really do anything when you can’t purchase coins.

Not laden with ads

I don’t want people to make purchases in my game. I just want something people can play. It could make a tiny bit of ad revenue for me, but I’m not going to make a game that’s laden with ads like everyone else does.

“I’m that kind of person. If I have a house, I’m not going to rent it for $500 a week, like everyone else does. I’d rent it for $300 a week. Why do you need to be so cruel to other people just to extract as much as you can out of them for your own gain? That’s not my style. Hopefully there’s more people out there like me who just want to give people a good time, and the game is still good.”

Photos from today

Polymatrix screenshot: level 7 bottle

Read what happens next in the dev diary: the next entry.

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Polymatrix: Ice Escape Puzzle

Melt, shake and blast the ice out of the bottle before time runs out: one gap in the glass, ninety seconds. Download the game on Google Play.

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