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Polymatrix: Developer Diary | Designing a Level Zero Tutorial (September 1, 2026)

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Tuesday, September 1, 2026


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A tutorial with pointing fingers

I wrote out a big prompt to add a tutorial at the start: a level zero, with fingers as pointers. You’d go through using one finger to push an ice floe, using two fingers to push an ice floe, then all the power-ups, flipping the phone and shaking the phone, and you can skip the tutorial.

Sixty percent in one go

I was keeping that prompt in my back pocket in case there was plenty of usage, and sure enough, when Claude finished, it had taken about 60% of my usage.

“Oh, man, that’s going to kill my night.”

It didn’t create a working new version. It lined everything up and got everything ready, so I clicked continue to integrate it all. It did create a zip file with all the PNG images, so the graphics were ready. I told it to use the PNG files as the main images, with base64 as the fallback. It got about 90% of the way through before my usage was capped.

Day five of closed testing

Polymatrix is on the fifth day of closed testing, so I’m almost halfway there.

Game Rules Log: September 1, 2026

  • In progress: level zero tutorial with finger pointers, covering one and two finger pushes, power-ups, flipping and shaking, with a skip option
  • Tutorial graphics delivered as PNG files with base64 fallback

Read what happens next in the dev diary: the next entry.

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Polymatrix: Ice Escape Puzzle

Melt, shake and blast the ice out of the bottle before time runs out: one gap in the glass, ninety seconds. Download the game on Google Play.

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