Floor Is Lava: Developer Diary | The 12-Tester, 14-Day Path to Google Play Release (June 27, 2026)

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Saturday, June 27, 2026; approx. afternoon to 9:30 p.m.


Floor Is Lava app icon
Get Floor Is Lava on Google Play

Showing a friend the pipeline

Walked a friend through the whole AI-assisted development process today: Claude Design for UI mockups, Cowork for bulk diary/data processing, and Floor Is Lava as the flagship example of what a year of evenings with an AI collaborator can produce.

Friend: “Have you put the Personal Best app online yet?”
Me: “That’s the second app I’m pushing through. Floor Is Lava is going to be the first.”

The 12-tester, 14-day path to release

Asked Claude directly what’s actually required to release: move from internal testing to closed testing, with twelve Google accounts signed up and the app downloaded. The catch; it doesn’t verify anyone actually plays it, just that twelve accounts have installed it and fourteen days have passed. Once that clock runs out, publishing is unlocked.

Floor Is Lava app icon
Floor Is Lava: Climb & Escape

Climb the platforms before the lava rises: 51 story episodes, six game modes and global leaderboards. Download the game on Google Play.

Get it on Google Play

The plan to hit that number: recruit friends as testers directly, promote on Facebook, and; cleverly; get Lance to hand out printouts about the game at school, so friends’ parents can download it too.

🎮 Game Rules Log: June 27, 2026

  • Play Store release requirement confirmed: 12 tester accounts + 14 days in closed testing before public release is unlocked

Focus: demoing the dev pipeline, confirming the Google Play release requirements.

Read what happens next in the dev diary: the next entry.

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