Polymatrix Developer Diary promo banner

Polymatrix: Developer Diary | Hunting the Whack-a-Mole Bug (September 4, 2026)

Views: 11

Friday, September 4, 2026 (the night before into the morning)


Polymatrix app icon
Get Polymatrix on Google Play

A mini game that wouldn’t finish

The night before, testing Polymatrix before sleep, I found a bug in one of the mini games. In the whack-a-mole mini game, the level couldn’t finish. It couldn’t draw the next bottle. It drew a container, but the timer didn’t restart and all the buttons stopped working.

I got Claude to work on it, but it spent half of my compute testing and couldn’t find the actual bug.

Generic tests found it

This morning I went back to the garage, turned Claude on and continued running tests. This time I told it to run some generic tests in the browser. It took some time, but it found the bug.

I checked on the game a second time, pressed a few more buttons for more coding, uploaded the new Polymatrix AAB file to Google Console, and then went to have a shower.

“That’s a lot of back and forth this morning.”

By the end of the day the Polymatrix app was fixed up.

Game Rules Log: September 4, 2026

  • Fixed: whack-a-mole mini game freeze where the next bottle never drew and buttons stopped responding

Read what happens next in the dev diary: the next entry.

Polymatrix app icon
Polymatrix: Ice Escape Puzzle

Melt, shake and blast the ice out of the bottle before time runs out: one gap in the glass, ninety seconds. Download the game on Google Play.

Get it on Google Play
Next Post
Thursday, September 10, 2026 (early morning) Get Polymatrix on Google…