Floor Is Lava: Developer Diary | A Full Icon Set and Boss Mode Polish (July 18, 2026)

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Saturday, July 18, 2026


Floor Is Lava app icon
Get Floor Is Lava on Google Play

Boss mode, made presentable

Boss mode worked mechanically from yesterday but looked too primitive: redesigned the power-up HUD for a genuine one-click buy-and-fire action instead of the old three-click sequence, and commissioned proper Claude Design artwork for Scorcha’s projectiles and the player’s own.

Level editor: capping the green platforms

Fixed a fairness issue in the editor: green (coin) platforms should spawn at an 8% rate by design, but the configurator and live editor let you place them at any density. Added a hard cap so green placements above 8% are rejected outright, plus a proper save-to-editor button for the live configurator, which had been silently discarding edits on exit.

A full icon set, finally

Spent half the day iterating a batch of custom icons in Claude Design: pick one, feed it back in, regenerate the batch to match its style, repeat; until landing on a cohesive set. First time the game has had its own icon identity rather than defaults.

Floor Is Lava app icon
Floor Is Lava: Climb & Escape

Climb the platforms before the lava rises: 51 story episodes, six game modes and global leaderboards. Download the game on Google Play.

Get it on Google Play

Retiring a fun-but-broken exploit

The book power-up let you spam-press it mid-flight to conjure new platforms out of nowhere, which was fun but glitchy. Fixed by requiring the catapult sequence to finish before another power-up can fire: a small loss of chaos for a real gain in stability.

Photos from today

Floor Is Lava screenshot; 2026-07-18

Read what happens next in the dev diary: the next entry.

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