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Polymatrix: Developer Diary | Twelve Testers and a Cleaner Home Screen (August 26, 2026)

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Wednesday, August 26, 2026 (into the early morning)


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Testers testing

I did some closed testing for other developers, and they tested my app in return. One guy said he was on Polymatrix for ten minutes, which is nice. While I was waiting at an appointment, I tested Polymatrix too. A few people had mentioned a bug or two.

Twelve testers

Late tonight I checked Facebook with some more testers and got my twelve testers for Polymatrix. That’s the twelve Google requires for closed testing.

Square buttons

I worked on the home screen tonight, adding square buttons rather than lots of text. I changed the help section the same way, so it has square buttons rather than pages you have to scroll through. There has to be some kind of categorization. I made a few changes to make things look more polished.

By 2:30 a.m. I’d created a new signed AAB file for Polymatrix so the testers could play the update.

Game Rules Log: August 26, 2026

  • Twelve closed testers reached
  • Changed: home screen and help section now use square category buttons instead of text pages

Photos from today

Polymatrix screenshot: irregular flask compiler
Polymatrix screenshot: irregular flask dissolved
Polymatrix screenshot: crystal tracker circles
Polymatrix screenshot: neon maze flask
Polymatrix screenshot: slick pack gumming
Polymatrix screenshot: irregular flask heat

Read what happens next in the dev diary: the next entry.

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Polymatrix: Ice Escape Puzzle

Melt, shake and blast the ice out of the bottle before time runs out: one gap in the glass, ninety seconds. Download the game on Google Play.

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